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Golf Simulators

Question:

Has anyone seen any reviews of the various indoor simulatos that are now available like the Dead Solid and ParT? How accurately do they reflect the actual ball action for distance and shape?

Response:

I find the simulator/swing analyzer at my local Golfsmith superstore to be very accurate.  I’m not sure what the brand is – I seem to remember what software they’re using on the PC, but I’m not connecting that to the name of the sensor device – they may be completely different. Thanks, Rick – Hide quoted text — Show quoted text – Has anyone seen any reviews of the various indoor simulatos that are now available like the Dead Solid and ParT? How accurately do they reflect the actual ball action for distance and shape?

Response:

I work in a store that has 2 Virtual Golf machines.  They are actually VERY accurate.  They pick up hooks, draws, fades, slices, shanks….you name it, it shows it.  It is a machine made by Full Swing of San Diego California.  It uses Links 99 for the simulation.  The ONLY thing that is different is hitting off of a hitting mat.  I am so used to taking divots so it kinda messes me up on the course if I have played in the virtual too long.  But all in all, it is good practice for being so accurate. Shane Eubanks Golf Depot, TN Has anyone seen any reviews of the various indoor simulatos that are now available like the Dead Solid and ParT? How accurately do they reflect the actual ball action for distance and shape?

"Experience is the toughest of teachers…..it gives the test first and the lesson later."

Response:

In my local Golfsmith they had a machine like this that was later deposed by some very analytic software and a sensor device that could be "mat integrated". Such that any kind of mat could be used over it once you drilled the proper holes in it for the sensors..  There is some very good artificial plastic turf out there these days.  Turf that has enuff support to hold a ball and yet enuff give to seem like it is taking a divot.. It’s not a simple plastic  - but I am very happy to see virtual golf become more real daily no matter what I have to pay to play Pebble Beach (now $22). Thanks, Rick – Hide quoted text — Show quoted text – I work in a store that has 2 Virtual Golf machines.  They are actually VERY accurate.  They pick up hooks, draws, fades, slices, shanks….you name it, it shows it.  It is a machine made by Full Swing of San Diego California.  It uses Links 99 for the simulation.  The ONLY thing that is different is hitting off of a hitting mat.  I am so used to taking divots so it kinda messes me up on the course if I have played in the virtual too long.  But all in all, it is good practice for being so accurate. Shane Eubanks Golf Depot, TN Has anyone seen any reviews of the various indoor simulatos that are now available like the Dead Solid and ParT? How accurately do they reflect the actual ball action for distance and shape? "Experience is the toughest of teachers…..it gives the test first and the lesson later."

Response:

I am currently doing a project for a class.  I am trying to find out as much as possible about golf simulators.  How realistic are they?  Who makes them?  How much do they cost? How much space do you need to install one? If anyone has any information regarding manufacturers of these simulators could they please send me a e-mail response. Thanks

Response:

I am currently doing a project for a class.  I am trying to find out as much as possible about golf simulators.  How realistic are they?  Who makes them?  How much do they cost? How much space do you need to install one? If anyone has any information regarding manufacturers of these simulators could they please send me a e-mail response.

One, at least, is on the net:   http://www.vr-atlantis.com/vr_systems_guide/56.html They cost $40K, according to their page. — -= Thor (David Thor Collard)  | Be the tree rooted.             -= What no one seems to comprehend is that there is only one battle, -= and that we are compelled by our nature and the nature of reality -= to fight it again and again.   -=   Rannulph Junah in "The Legend of Bagger Vance" by Steve Pressfield

Response:

Has anyone played golf on a simulator?  What did you think of it? Do you prefer to putt into the screen or put into a cup?

Response:

Have played a couple of simulators during the cold winter months.  They can be a lot of fun…and what a great way to breakup a cold grey winter day. I have always putted onto the screens just so the putts vary from hole to hole. A tip about the simulator….don’t let the program force what club you swing, especially for chips.  It may say lob wedge…but there is no way to hit a lob wedge in that little room…I usually just chip a 7 iron up onto the screen. Seems to work fairly well.

Response:

Keep in mind that the balls at the range may have different ball flight characteristics than do the ones you are using with the simulator. I have recently been using some local golf simulators.   The practice range provides some interesting statistics.  I took a 10 shot average for every iron.   The simulator gave me the following data:

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Response:

Golf plays totally different in the dirt. – Hide quoted text — Show quoted text – I have recently been using some local golf simulators.   The practice range provides some interesting statistics.  I took a 10 shot average for every iron.   The simulator gave me the following data:  - Average Carry  - Average Roll  - Ball MPH (supposedly club head speed = Ball MPH x 0.7)  - Launch angle  - Max Total Distance in the 10 shot I plotted the data and noticed some deviations from a normal straight line. Those corresponded to the loft being off a little. My question is how reliable is the data from the simulators?   It seems just about "dead on" to my real distances.  Would the data be reliable enough to use to adjust lofts or club fitting in general?   Or should I wait until the snow melts and go to range?  What are others experiences relative to actual golf yardages? BTW the "launch angle" data was interesting.  I think it was telling me that I play some balls too far back in my stance.  For example the average 7-iron distance and 6-Iron distance varied by 13 yards but the average launch angle was the same!!!!!! Ed

Response:

I have recently been using some local golf simulators.   The practice range provides some interesting statistics.  I took a 10 shot average for every iron.   The simulator gave me the following data:   – Average Carry   – Average Roll   – Ball MPH (supposedly club head speed = Ball MPH x 0.7)   – Launch angle   – Max Total Distance in the 10 shot I plotted the data and noticed some deviations from a normal straight line. Those corresponded to the loft being off a little. My question is how reliable is the data from the simulators?   It seems just about "dead on" to my real distances.  Would the data be reliable enough to use to adjust lofts or club fitting in general?   Or should I wait until the snow melts and go to range?  What are others experiences relative to actual golf yardages? BTW the "launch angle" data was interesting.  I think it was telling me that I play some balls too far back in my stance.  For example the average 7-iron distance and 6-Iron distance varied by 13 yards but the average launch angle was the same!!!!!! Ed

Response:

As anyone ever seen a review of the various full motion golf simulators? I’ve found web sites for a number of manufactures (Dead Solid, Par T, Holiday, Smart Golf, Full Swing) but no independent evaluations. This past spring I played one for the first time and loved it. I’m not sure how realistic the determination of trajectory is but it seemed fair. For us northern teir folks who only get to play for 6-8 months out of the year it seems like a great opportunity to keep the rust from building up each winter. I would be interested in hearing from any of you if you have played one before, what you thought of the experience, and if you would play again. Rick

Response:

They are, by and large, quite accurate in terms of distance and trajectory. However, they don’t replicate a draw like reality. Many people think that they overexaggerate the distance, but they don’t.  The reason for extra distance is that the simulator is such an artificial environment that people are prone to overswinging without realizing it.

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